
- #PUBG 5.1 NEW GUN DRIVERS#
- #PUBG 5.1 NEW GUN UPDATE#
- #PUBG 5.1 NEW GUN DRIVER#
- #PUBG 5.1 NEW GUN CODE#
The lights are only local visual effects and will not illuminate the surrounding areas. Vehicle headlights, tail lights and dashboard are turned on when the vehicle’s engine starts. #PUBG 5.1 NEW GUN DRIVER#
Vehicle engines will automatically be turned off if the vehicle stays at a standstill for 8 seconds, or 2 seconds after the driver disembarks. Once the engine is off, pressing 'W' to accelerate or 'Z' will start the engine again. The engine can be turned off while driving, after gaining momentum and can be used for quiet, tactical maneuvers. Vehicle engines can now be turned off/on by pressing 'Z'. #PUBG 5.1 NEW GUN UPDATE#
Pre-release #32 (Season 4 - Update 4.2) - vN/A
Physics engine of vehicles has been optimized to improve client and server performance. Roof panel, roof pillars, seats, mirrors. Front and rear doors, rear and bottom sides of body. Engine area, usually located at the front. All other vehicles receive damage as before, equally regardless of area hit. Applies to the following vehicles: Buggy, Dacia, UAZ, Mirado, Pickup, Rony and Zima. Most vehicles now have multiple damage zones which apply different damage multipliers. Additionally, vehicles will no longer receive increased collision damage when they’re rolled over. Exploding vehicles now receive both linear and angular velocity, instead of only linear (vehicle movement after exploding should look a bit less static now). Vehicles can still explode instantly if taking large radial damage, like from Red Zones, C4 etc. Instead, engines are now disabled and set on fire, causing the vehicle to explode after 5 seconds. Vehicles no longer explode instantly upon reaching 0 HP. Driver shooting feature is enabled in all vehicles except boats and BRDM. The power of vehicle steering input decreases slightly when the driver is reloading. #PUBG 5.1 NEW GUN DRIVERS#
Vehicle drivers can now draw, reload and fire sidearms while having full control over vehicle inputs. We're excited to see the new kinds of gameplay that emerge from these additions, and please let us know how it feels! This functionality works for most vehicles and there are a couple of limitations which you can read about below. It's been requested for a long time and we're finally happy to add shooting functionality to vehicle drivers! The new system allows you to fire sidearm weapons while driving and maintaining control over the vehicle (albeit with slightly reduced response while reloading). #PUBG 5.1 NEW GUN CODE#
Dataminers look at the game files every time the game updates and see what new content, files or even code that's in-game. Q: How do you gather these new vehicles before PUBG Corp even announces them?Ī: Mostly thanks to Reddit, more specifically the /r/PUBATTLEGROUNDS subreddit. Additionally, unless a headshot or other body shot is directly targeted, the player won't take significant damage while moving in a vehicle, hugely increasing their longevity. Once the initial close groupings of players are dealt with, movement into the center of the map is important, as the outer limits will shrink.
The vehicles in BATTLEGROUNDS are vitally important to map movement, largely because of how far apart players are often placed.